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Evolving and mutating enemies, every run

Underzone is a new twist on the 'roguelite' genre, featuring procedural enemies built out of unique combinations of components. The game plays like an arcade shooter in which you must clear rooms of hostiles; however, every time you progress to the next zone a new enemy type will be introduced and the existing enemies will upgrade their ‘DNA’ in unpredictable ways. The combination of both enemy and map procedural generation creates a tense new challenge every time.

Search - Rescue - Survive

In the 22nd Century an unexplained disaster has left London, UK, devastated. As the world looks on in disbelief patchy details emerge, but more questions than answers dominate the geopolitical sphere. As part of a military response effort quickly assembled by allied countries, you must remote-pilot an advanced robotic “Mole Class” mech beneath ground zero and into the city’s ‘Underzone’. Many survivors are trapped in this subterranean labyrinth and a secret location underground may hold the key to understanding the catastrophe. As you dig deeper you discover there is more to the situation than meets the eye, and you are not alone in the subcity depths…

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Underzone is the debut title from Strike Gamelabs: A single-player action roguelite for current generation consoles and gaming PCs. We are currently working on the game and are aiming for a Q1 2018 release. 


It’s 'The Binding of Isaac' meets 'Super Metroid'

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A new twist on the roguelite genre

Procedural enemies mean you never quite know what is waiting for you.

Take control of a unique mech

Transform to smash walls, dig through the ground, and make your own unique path through the world!

No two play sessions are ever the same

When you are airdropped into ground zero every run is a different 'slice' through the earth.

Use an arsenal of futuristic weapons

As enemies become resistant you must constantly find new ways and means of creating damage...

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